In the source code, this effect is referred to as "Flower". Setting "geo_envfx_main" to 11 in in a level's "" file in the decomp triggers the effect. Oddly enough, the flower graphic is found among the resources for Lethal Lava Land, which in turn is due to it being grouped with the "bubble" environmental effects, which include Lethal Lava Land's bubbling lava. It is another purely aesthetic level effect that, much like the blizzard, can also be spawned in a level via the "Environment Effect" option in OBJ Importer. They attach themselves to a level's solid, horizontal surfaces. In the source code, this effect is referred to as "Blizzerd".Īn unused effect that, when enabled, causes a bunch of small happy bouncing flowers to spawn around Mario, their spawn point radius dependent on his position. It is purely aesthetic and interacts with Mario in the same way as normal snowflakes do. Can be triggered in a level via the "Environment Effect" option in Messiaen's program, OBJ Importer, or setting "geo_envfx_main" to 3 in a level's "" file in the decomp.
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